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Designing a Shooting Simulator Game

Inspired by the annual science fair at my school, which encouraged students to explore new ideas and create innovative projects, my team and I decided to develop a game. Leveraging our experience from the advanced line follower robot project, we designed a shooting simulator game. The setup involved embedding a laser into a toy gun and creating a target box with an archery target. An IP camera was placed inside the box to capture the laser’s position on the target.

  • Computer Vision
  • C++
  • OpenCV
  • Game Development
Thursday, November 11, 2021 | 1 minute Read
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  • koorosh.moslemi@mail.utoronto.ca
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