Designing a Shooting Simulator Game
Inspired by the annual science fair at my school, which encouraged students to explore new ideas and create innovative projects, my team and I decided to develop a game. Leveraging our experience from the advanced line follower robot project, we designed a shooting simulator game.
The setup involved embedding a laser into a toy gun and creating a target box with an archery target. An IP camera was placed inside the box to capture the laser’s position on the target.
The toy gun’s trigger was connected to a small electronic board, allowing us to detect when a shot was fired. We could then calculate the user’s accuracy based on the laser spot’s position on the target.
Here is a video demonstration of the game:
